Royal Poker Club : lobby membre, solde de jetons et profil — distinct de votre compte casino Citadel.
Ouvrir le lobbyTexas Hold'em, Omaha et Omaha Hi/Lo. Tables anonymes, Zone Poker et plus de 2 M$ garantis chaque semaine en tournois.
Garanties hebdo
Tables actives
Tournois aujourd'hui
Sit & Go jackpot
North star
This page is the public face of that ambition: realistic tables, Rapier chip physics, GSAP and Framer polish, spatial audio, and a pro HUD — not a flat mini-game bolted onto a casino.
We do not compromise on frame pacing, card legibility, or fair server authority. The matrices below map every pro-room pillar (variants, FX, progression, security, stack, roadmap) to what ships in the preview versus what still belongs on the backlog — honest status, cinema-grade target.
Navigate
Jump to major sections — same-page anchors (#poker-*) for keyboard and power users on a long spec.
Salle immersive
WebGL + PBR, caméra d’intro, shader feutre velours, cartes communes et privées animées depuis le moteur Socket.io, jetons Rapier, sept thèmes de table.
Ouvre une page dédiée pour cet id de salle Socket démo (piles isolées si ce n’est pas default).
Thème de tapis
Card back (3D)
Live
0 / 9 assis · Pot —
No-Limit Hold'em · Blinds 50/100 (jetons tapis)
Ouvrez deux onglets, choisissez deux sièges différents, puis Distribuer — l’API mélange côté serveur et n’envoie les cartes qu’au bon socket. Les stacks se suivent entre les mains (cash démo) ; tapis perdu = rebuy auto 10k. Quitter le siège remet la place à zéro pour le joueur suivant.
Demo cash auto-reloads busted stacks to 10k on seat sync. In production, auto-rebuy and top-up to big-blind targets are configured per table in the client — same engine, account-backed chips.
Le sit out exclut des prochaines distributions (terminez la main en cours si vous y êtes). Il faut deux joueurs actifs pour distribuer.
Terminez cette main, puis sit out automatique — comme sur les clients majeurs.
Pro table options (live product)
Raccourcis : F fold · Espace / C suivre ou checker si gratuit · X check · Entrée / R relancer au curseur · 1–5 presets (min, ½ pot, ⅔ pot, pot, tapis) · Échap efface les pré-actions · A tapis. Relances en grosses blinds (taille totale sur la rue). Aperçu NLHE : blindes, rues, pot et ordre côté serveur. Stacks : cycl BB / jetons / € démo (NEXT_PUBLIC_POKER_DEMO_CHIP_EUR).
Sur mobile, utilisez les presets et le curseur — la molette pour ajuster la mise sert surtout sur ordinateur.
F — coucher · Espace / C — suivre, ou checker sans mise · X — checker si gratuit · Entrée / R — relancer au curseur · 1 à 5 — même ordre que les boutons (min, ½ pot, ⅔ pot, pot, tapis ; presets grisés ignorés) · A — tapis · Échap — effacer pré-actions. Ligne relance : molette pour ajuster ; Maj + molette = pas de 5bb. Dernières secondes de la pendule : ticks discrets (sauf mode SFX silencieux).
Stack 100bb · Pot 0bb (démo)
Réservé aux joueurs assis. Les messages sont visibles par tous sur cette table d’aperçu.
Quick reactions
Table toss
20 derniers showdowns dans cet onglet — aperçu client uniquement.
Live rooms can offer rabbit hunt: peek at the cards that would have completed the board after a folded pot. This Socket preview has no parallel runout deck — wiring is server-side when the product enables it.
Aucune main terminée — distribuez et jouez pour remplir l’historique.
Approximate stats from this tab’s Socket feed — not official tracked HUD. VPIP/PFR use preflop actions; AF is postflop (raises + all-ins) / calls.
| Seat | H | VPIP | PFR | AF |
|---|
Stored in this browser only (per seat 1–9). Tag colors for quick reads.
Engine & product
Shared taxonomy in @nextgen/poker-engine; Socket preview ships NL Hold’em cash first. Other rows are lobby/UI demos or planned engine work.
| Offering | Status |
|---|---|
Texas Hold’em — No Limit, Pot Limit, Fixed Limit Preview: NL only. PL / FL need pot-cap and fixed-increment rules in the betting round. | NL Hold’em — Socket preview |
Omaha — PLO 4 & 5 cards Four- and five-card PLO: separate evaluators, must-use-2 rules, and pot-cap for PLO. | Lobby / UI demo |
Omaha Hi-Lo Eight-or-better low split; side pots and scoop logic on top of Omaha. | Lobby / UI demo |
Seven Card Stud Bring-in, antes, upcards, and fixed-limit streets — different seat order and deck cadence. | Planned — engine |
Short Deck (6+ Hold’em) Stripped deck, adjusted hand rankings, and often ante-only structures. | Planned — engine |
Sit & Go — 1-table, 2-table, turbo, hyper-turbo Lobby demos show pacing; payouts and ICM need tournament state beyond cash preview. | Lobby / UI demo |
MTT — multi-table tournaments Level clock, field consolidation, and payout tables — separate room orchestration from cash. | Lobby / UI demo |
Spin & Go — fast lottery multiplier events Random prize pool and short stacks; builds on SNG with jackpot semantics. | Lobby / UI demo |
Cash games — micro to high stakes Preview uses table chip stacks; practice/real modes wire buy-in limits next. | NL Hold’em — Socket preview |
Zoom / Fast fold Pool of tables: fold → instant new hand; needs matchmaking and player pool state. | Lobby / UI demo |
Core product
What the NL Hold’em Socket preview and this page already ship — versus lobby/UI demos and server work still ahead.
| Feature | Status |
|---|---|
Tables — heads-up, 6-max, 9-max 3D layout is 9 seats; cash lobby rows show 2 / 6 / 9 max. Enforcing cap per room is not in the preview engine yet. | Partial — demo UI |
Time bank — dramatic countdown Pro HUD action clock with ring, bar, critical motion, and SFX ticks; reserve time bank is still client-only copy. | Live — Socket preview |
Actions — fold, check, call, bet, raise, all-in FOLD / CHECK / CALL / RAISE / ALL_IN validated server-side on the preview hand. | Live — Socket preview |
Raise slider & presets — ½ pot, ⅔ pot, pot, all-in Chip-accurate pot fractions snapped to BB; min raise and ALL_IN preset wired to the engine. | Live — Socket preview |
Bet sizing — mouse wheel & keyboard Shift + wheel for coarse steps; F / C / Space / X / Enter / R / A shortcuts on the raise row. | Live — Socket preview |
Pre-action — check/fold, call any, raise any Checkboxes fire once per decision when it is your turn, with de-dupe on street state. | Live — Socket preview |
Auto-rebuy & auto top-up Demo hints and wallet-backed seats; no persistent auto-rebuy policy editor yet. | Partial — demo UI |
Sit out next hand / sit in Server queues sit-out-after-hand; flushed at showdown; mirrored in 3D seat markers. | Live — Socket preview |
Run it twice / three times (all-in) Needs multi-run board dealing, consent, and pot split rules in the engine. | Planned |
Rabbit hunting Would reveal unused runout cards after fold — not exposed in preview. | Planned |
Show one / show both Optional showdown reveal to table; protocol and UI not implemented. | Planned |
| Feature | Status |
|---|---|
3D avatars & unlockable skins Seats use pro chrome and notes dots; no rigged avatar meshes or cosmetics store hook-in. | Planned |
Stack in BB, chips, or € Global stack display pref: BB / chips / demo € rate on HUD, 3D labels, and pot badge. | Live — Socket preview |
Optional HUD — VPIP, PFR, AF Session HUD + compact VPIP/PFR on 3D stacks after sample hands; room policy toggles still TBD. | Partial — demo UI |
In-game chat & reactions Socket chat panel works; emoji / animated reactions are not fully productized. | Partial — demo UI |
Throwables — tomatoes, champagne, chips Codes chat déclenchent un lancer Framer depuis le siège vers le centre du pot (arc, rotation, impact) ; ciblage par siège et modération restent côté serveur. | Partial — demo UI |
Player notes & color tags Per-seat notes with colors persist locally; shown on 3D seat markers. | Live — Socket preview |
Hand history & 3D replay Last hands, export hints, and street-by-street board replay on the immersive table. | Live — Socket preview |
| Feature | Status |
|---|---|
Filterable table list Lobby tabs, stakes bands, variant chips, and fast-fold flags on demo cash rows. | Partial — demo UI |
Live table stats — players, avg pot, hands/hour Demo columns approximate a live lobby feed; not wired to real server aggregates. | Partial — demo UI |
Waiting lists Waiting list counts on demo rows; no queue consumer or auto-seat yet. | Partial — demo UI |
Player search — friends & block list Find box filters warm demo tables; friend graph and blacklist are illustrative. | Partial — demo UI |
Scheduled tournaments & countdown Tournament grid uses start offsets from page load; not a global server clock. | Partial — demo UI |
Satellites to majors Satellite teaser table links rows; payouts and tickets are demo copy. | Partial — demo UI |
Leaderboards Weekly strip invites registration; ranks are static demo content. | Partial — demo UI |
Missions & rakeback teaser Missions / rakeback cards point to account features; not settled balances. | Partial — demo UI |
Engineering
Colonne de gauche : recette type salle pro (Next + R3F + temps réel + Postgres + anti-triche). Colonne de droite : ce que NextGen Casino exécute aujourd’hui — TypeScript strict, packages modulaires, prévisualisation NLHE Socket sur `/poker`, plus les salles Royal Poker Colyseus pour le cash / SNG authentifiés.
| Layer | Reference / target | Shipped here |
|---|---|---|
| Frontend shell | Next.js App Router (14–16+), TypeScript strict, i18n, SSR where it helps. | Next.js 16 App Router + React 19 + next-intl; poker routes under `apps/web/src/app/[locale]/poker/`. |
| 3D table | Three.js + React Three Fiber + Drei + Rapier for cards & chips. | Same combo — `poker-table-canvas.tsx` + Rapier physics; custom felt / lighting in the immersive preview. |
| Motion & VFX | Framer Motion + GSAP + Lottie for HUD and marketing moments. | Framer Motion + GSAP ship widely; Lottie not wired on the poker surface yet (canvas/R3F carries most juice). |
| Client data | Zustand + TanStack Query for server state and caches. | Zustand poker stores + React Query for ancillary API health / schedules where used. |
| Styles & UI kit | Tailwind + shadcn/ui + custom GLSL shaders on felt/cards. | Tailwind + bespoke poker chrome; GLSL-style felt/noise in the 3D path — shadcn/ui not the baseline in this app. |
| Audio | Howler.js with 3D spatial audio for chips, cards, ambience. | Howler + spatial paths documented in immersive copy; Silent mode and tension beds supported. |
| Application server | Node.js — Fastify or NestJS with modular game services. | NestJS in `apps/api` with a dedicated `poker-room` module (preview gateway, hand + table services). |
| Realtime transport | Socket.io or native WebSockets; Colyseus for authoritative room processes at scale. | Royal Poker : Colyseus dans `apps/server` pour `/lobby` et `/table/*`. Page publique `/poker` : Socket.io `/poker-preview` pour des démos NLHE isolées. |
| Poker logic | pokersolver-grade eval + custom betting / pot logic, shared package. | `@nextgen/poker-engine` — NLHE preview hand, catalog, tests; more variants land incrementally. |
| Data layer | PostgreSQL + Prisma ORM; Redis for sessions, table caches, rate limits. | Prisma in `packages/database` with poker archive / ledger models; Redis usage depends on deployment — not all preview paths hit it. |
| Auth & sessions | NextAuth.js + JWT / secure cookies, linked to wallet KYC flows in production. | Integrated with the wider casino auth stack on the API — patterns vary by route; not a poker-only NextAuth demo. |
| Anti-cheat & integrity ops | Certified RNG, collusion graphs, device fingerprinting, risk hooks on the game server. | Security & fairness matrix on this page — server-side deal + spectator privacy in preview; lab RNG, collusion bots, and fingerprint pipelines are roadmap (see Phase 4). |
Trust & integrity
Roadmap aligned with certified operators: cryptographic RNG, server authority, abuse detection, and provable dealing. Rows below state what the NL Hold’em Socket preview does today versus platform-wide or future work.
| Control | Status |
|---|---|
Certified RNG (iTech Labs–style) with cryptographic seeds Production goal: lab-certified RNG module, documented entropy, and audit trail. Preview uses server-side randomness via the engine; no third-party certification or published seed schedule yet. | Planned |
Shuffle & deal authority on the server only Deck order and streets are produced in `@nextgen/poker-engine` on the API path — the browser never shuffles or chooses board cards. | Live — preview / design |
Collusion detection — patterns, IP overlap, timing signals Not implemented in the preview gateway. Would require cross-table analytics, device graphs, and risk workflows. | Planned |
Anti-bot — behavioral scoring, step-up CAPTCHA No poker-specific bot classifier or random CAPTCHA gate on this namespace; broader account security may exist elsewhere in the product. | Planned |
Encrypted communications Browser traffic uses HTTPS / WSS in normal deployment. Application-level end-to-end encryption of every poker event (beyond TLS) is not part of this preview protocol. | Partial — platform / demo |
Rate limiting & DDoS protection Edge and API hardening (limits, WAF, upstream mitigation) are deployment concerns; poker-preview should inherit platform throttles but has no bespoke anti-DDoS layer documented here. | Partial — platform / demo |
Immutable audit logs of table actions Structured security audit for every fold/call/raise is not fully shipped; hand history and socket snapshots are lighter-weight. Full compliance logging is a later milestone. | Partial — platform / demo |
Anti–data-mining — hole cards never broadcast to rail Socket preview sends private hole cards only to the owning connection; spectators see board, pot, and actions — not other players’ down cards. | Live — preview / design |
Verifiable fair deal — hash commitment after the hand Post-hand publish of server seed / deck commitment for player verification is not implemented; would pair with certified RNG and archival storage. | Planned |
Surfaces & workflow
Pro rooms prioritize desktop power users, then adapt tablets and phones, then scale to many tiled tables. Status reflects the current Next.js + R3F preview, not a native app.
| Capability | Status |
|---|---|
Desktop — primary, full experience Wide layouts, full 3D table, Pro HUD with wheel + presets, hand history, and chat — this is the reference surface for the Socket preview. | Live — preview |
Tablet — adapted layout Responsive breakpoints reflow chrome and panels; touch targets scale, but there is no separate tablet-only shell or split view yet. | Partial |
Mobile — optimized, UI rethink Page and table scale down; controls stack and safe-area padding apply. A dedicated compact / one-thumb HUD pass (Stars-style) is still partial. | Partial |
Multi-table — up to 24 tiled / cascade Royal Poker : `/table/multi` mosaïque des sessions (iframes) avec presets de mise en page — solide pour quelques tables ; viser 24+ avec tuilage natif, mémorisation du focus et budgets socket par table reste en cours. | Partial |
Portrait & landscape The canvas and HUD respond to viewport size; explicit orientation presets (e.g. rail-on-bottom in portrait) are not fully tuned across all breakpoints. | Partial |
Pro keyboard shortcuts — F fold, C call, R raise, etc. Documented in the Pro HUD: F — fold; Space / C — call or check; X — check when free; Enter / R — raise to slider; A — all-in; Esc clears pre-actions; wheel + Shift-wheel on the raise row. | Live — preview |
Look & feel
North-star references for layout depth, motion, and table realism — not licensed assets. The live poker page already leans on royal gold trim, deep felt greens, and cinematic R3F lighting.
PokerStars
Feature density, lobby clarity, and pro workflows — the benchmark for serious online poker UX.
GGPoker
Modern chrome, punchy motion, and playful FX without losing legibility at the table.
Red Dead Redemption 2
Physical table realism — worn felt, oil lamps, leather, and weight in every prop.
Poker Night at the Inventory
Banter-forward room tone; characters and VO sell tension between streets.
WSOP broadcasts
Bracelet finals energy — slow builds, crowd beds, and trophy moments for deep runs.
Royal gold
#D4AF37
Deep velvet green
#0B4D2F
Bordeaux red
#722F37
Leather black
#1A1A1A
Platinum accent
#E5E4E2
Display / titles
Playfair Display
Hero lines, section headers, trophy moments — high-contrast elegance against velvet greens.
UI body
Inter
HUD labels, lobby tables, buttons — maximum legibility at small sizes.
Numbers & stacks
JetBrains Mono
Pot, BB counts, timers, rake — aligned digits that don’t jitter when values tick.
Pairing shipped on this route: Playfair Display for hero and section titles, Inter for long-form matrices and UI chrome, JetBrains Mono with tabular numerals for guarantees, table counts, and clocks — all via next/font (stable metrics, minimal CLS).
Visual direction
What the WebGL table already does in-browser — and what still needs art passes, server hooks, or tournament routes.
| Effect | Status |
|---|---|
Velvet felt — procedural nap & grain Nap, sheen, grain directionnel et octave micro-grain haute fréquence en onBeforeCompile ; clearcoat / env sur meshPhysicalMaterial — toujours sans fichier normal map bitmap. | Partial — polish / demo |
Seven themed felts & rails Classic Green, Royal Red, Vegas Gold, Cyber Neon, Private Club, Beach, Space Station — colors + env presets. | Live — in table preview |
Cinematic center spotlight Felt spotlight with breathing intensity and hero-focused lighting stack. | Live — in table preview |
Subtle felt reflections Clearcoat + envMapIntensity on felt; reads as velvet sheen rather than mirror gloss. | Live — in table preview |
Wood & leather rail (PBR-style) Layered torus rail with wood + leather tint; mesh maps are procedural, not bitmap PBR sets. | Partial — polish / demo |
Animated metallic room logo CenterLogo mesh with gold accent and motion tied to theme / reduced-motion guard. | Live — in table preview |
| Effect | Status |
|---|---|
Cards with Rapier physics Pot chips use Rapier toss & stacks; playing cards are animated meshes (deal paths, flip) without full rigid-body card physics. | Partial — polish / demo |
Deal motion — slide & rotation Board and hole cards interpolate from dealer with staggered timing and street-aware ticks. | Live — in table preview |
Showdown flip & slow-mo monsters Hole card flip with tiered slow-mo for quads+ and royal gem treatment on nut boards. | Live — in table preview |
20+ card-back presets Persisted card-back IDs with holo finishes; applied on 3D undersides when hole cards reveal. | Live — in table preview |
Peek tilt from pointer Hole cards subtly follow pointer for a live peek read. | Live — in table preview |
Hole cards lift / reveal Lift tilt on reveal generation for hero hole cards at showdown. | Live — in table preview |
Card audio — deal, flip, shuffle hooks Deal/flip SFX from preview events; shuffle is not a full 3D sim, but audio hooks exist. | Partial — polish / demo |
| Effect | Status |
|---|---|
Rapier chip stacks in the pot Physics world with cylinder chips, colliders, and capped stack count for performance. | Live — in table preview |
Parabolic toss toward pot Initial velocities arc chips from rail into pot zone on deal generations. | Live — in table preview |
Chip collision audio Spatial table audio layer; not every micro-collision is sampled, but pot moments fire SFX. | Partial — polish / demo |
Realistic stack collapse Stacks settle under gravity; extreme pile-ups are capped for stability. | Partial — polish / demo |
Denom colors — white through gold Seven-tone loop (white, red, blue, green, black, violet, gold) with extra emissive on violet/gold. | Live — in table preview |
Holographic high-denom chips Violet/gold emissive pulse reads as premium; not a full iridescent shader stack yet. | Partial — polish / demo |
Pot zone scales with action Pot glow / chip count bridges board size and FX tier for big pots. | Live — in table preview |
| Effect | Status |
|---|---|
Table fly-in intro (GSAP + FOV) Camera dolly with FOV easing; skippable and respects prefers-reduced-motion. | Live — in table preview |
All-in drama — shake & bump ALL_IN actions trigger table shake and chromatic-style bumps when FX enabled; tension music is optional env loop. | Partial — polish / demo |
Bad beat lightning & shake Une grosse main héro qui perd déclenche shake, bump chromatique, SFX et un double flash écran (violet/glace) via ng-poker-bad-beat-lightning ; le jackpot graphique reste à finaliser. | Partial — polish / demo |
Monster hands — confetti & gem Du royal au full : confettis par tier, gem sur boards nuts, slow-mo au flip, et Lottie en échelle (max royal/sf, plus discret quads / full). La Lottie boucle seulement sur royal et quinte flush ; quads / full une lecture puis fondu, avec le bandeau gagnant qui baisse l’opacité en même temps. | Live — in table preview |
River card landing light Point light burst when fifth board card lands, plus optional cinematic bump for big pots. | Live — in table preview |
Showdown camera choreography ShowdownOrbitNudge : oscillation azimutale selon le tier (plus longue et plus forte pour quinte flush royale / couleur) sur OrbitControls ; pas encore une piste caméra entièrement scriptée. | Live — in table preview |
Winner seat glow & sparkles Seat markers, Sparkles, and pot-win confetti for hero; not a full follow spotlight rig. | Partial — polish / demo |
Bust-out stamp & vignette GAME OVER styling + ash confetti + optional bust SFX when stack hits zero in preview flows. | Live — in table preview |
Tournament victory — fireworks & trophy Cash cinematic stack exists; dedicated MTT trophy mesh and finale particle system are not wired. | Planned |
Juice & feedback
Particle layers in WebGL, screen post on cinematic bumps, and HUD pressure cues — mapped to what ships today.
| Effect | Status |
|---|---|
Golden particles on big pots PotGoldSparkles scales Drei Sparkles with pot size (BB); mega tier adds a second warm layer above ~28bb. | Live — preview |
Lightning on all-ins AllInBoardFlash is a cool point-light burst + table shake; not a bolt mesh or screen lightning stamp yet. | Partial |
Fire on monster hands MonsterHandFireLight flickers orange under the board for quads+; paired with ember-colored Sparkles. | Live — preview |
Gem reflection on Royal Flush Royal tier drives cyan / magenta Sparkles, boosted rim lights, and gem-tinted hole-card materials. | Live — preview |
Physical confetti on tournament wins Wins use 3D Sparkles and hero layers; no Rapier / DOM confetti cannon or MTT-only finale route yet. | Planned |
Winner light aura WinnerSeatRimLights: per-seat gold aura + pulsing rim point lights, stronger when you take the pot. | Live — preview |
Motion blur on fast cards À la distribution, étirement d’échelle lié à la vitesse sur le board et les cartes privées ; le flou plein écran reste porté par PokerCanvasCinematicBlurWrap sur les bumps cinéma. | Live — preview |
Chromatic aberration on key moments ng-poker-cinematic-bump drives dual-offset drop-shadows + blur on the WebGL wrapper (new hand, river big pot, clock tension). | Live — preview |
Heartbeat when short in tournaments ShortStackViewportPulse with pressureContext=tournament uses a faster amber border pulse and wider BB band; cash uses a slower red cue. Tournament pages pass tournament context. | Partial |
Sound design
Howler + Web Audio on the table: HRTF panning, procedural room bed, and optional env URLs. Announcer uses the Web Speech API when enabled.
| Layer | Status |
|---|---|
Dynamic tension bed (pot & decisions) Tension loop volume tracks pot (BB), hero to-act, facing big calls, and a timed swell after ALL_IN; optional `NEXT_PUBLIC_POKER_SFX_TENSION` stem. Not a full multi-stem score. | Partial |
Spatialized 3D — chips & cards by seat `usePokerTableCanvasAudio`: HRTF panners; check / fold / bet clacks reposition per seat; flop/turn/river thuds at board anchors; ambience from above the felt. | Live — preview |
Casino room bed — murmurs & distant machines Procedural WAV loop (crowd bursts, room hum, distant slot pings) or `NEXT_PUBLIC_POKER_SFX_AMBIENT` Howler file. | Live — preview |
Foley — shuffle, deal, stack, flip, check tap `poker-sounds.ts` + canvas buffers: shuffle riffle, new-hand jingle, deal, win/monster/bust/bad-beat stubs, check tap; many paths accept `NEXT_PUBLIC_POKER_SFX_*` assets. | Live — preview |
Key lines — all-in, streets, winner PokerAnnouncerBridge + `speakPokerLine` (Web Speech): all-in, flop/turn/river on big pots, winner / monster. Toggle “Announcer”; disabled when Silent is on. Not recorded VO. | Partial |
Promo jingles — bad beat, monster, big pot `playPokerBadBeatSfx`, `playPokerMonsterWinSfx`, `playPokerBigPotSfx`, all-in SFX — optional Howler URLs. No separate Bad Beat Jackpot / High Hand product pipeline yet. | Partial |
Silent mode (serious play) `getPokerSilentSfxPref` mutes SFX helpers and skips spatial canvas audio init; announcer bridge respects the same flag. | Live — preview |
Meta-game
What accounts and persistence would unlock in production — versus teasers and client-only stats in this preview.
| System | Status |
|---|---|
XP levels & rewards No server XP ladder yet; hero page stats are marketing copy until profiles back progression. | Planned |
Tiers — Bronze through Legend Tier names appear in product copy; no persisted tier or unlock matrix in the poker preview runtime. | Planned |
Progressive rakeback by tier Rakeback mentioned in missions teaser; no settled rake or payout engine wired to accounts. | Planned |
Daily & weekly missions Missions / rakeback card on the poker page is a CTA demo; tasks are not tracked server-side here. | Partial — demo UI |
Achievements (500+) & badges Achievement grid not implemented; would need catalog + storage + unlock notifications. | Planned |
Full stats — hands, biggest pot, win rate Session HUD (VPIP/PFR sample) and socket banner aggregates (avg/max pot, wins) are tab-local; not a full career stats DB. | Partial — demo UI |
Bankroll graph (Hold’em Manager style) No time-series bankroll chart component; export and external tools would come after persisted hand history. | Planned |
| System | Status |
|---|---|
Play money & real balance Demo chips everywhere; practice/real Socket modes exist at the API layer for buy-in flows — not a full wallet product surface on this page. | Partial — demo UI |
Store — felts, card backs, avatars, emotes Store & Battle Pass strip links to registration; in-table card backs and themes are client-persisted cosmetics only. | Partial — demo UI |
Seasonal Battle Pass Teased next to the store CTA; no seasonal track or reward claims. | Partial — demo UI |
Progressive jackpots — Bad Beat & High Hand Lobby jackpots strip illustrates amounts; no jackpot pool math or eligibility tied to live hands. | Partial — demo UI |
Leaderboards with weekly prizes Weekly leaderboard strip is static demo rows; prizes require account + payout rails. | Partial — demo UI |
| System | Status |
|---|---|
Friends, private clubs & rooms Friend bets section, home games strip, and “friends at table” lobby filter — social graph is illustrative, not a club backend. | Partial — demo UI |
Home games — host a private table Home games CTA block; isolated demo table IDs cover private URLs, not a full host dashboard. | Partial — demo UI |
Railbird / spectator mode Spectating copy and hole-card privacy in Socket preview; no dedicated rail UI or delayed hole-card policy for streams. | Partial — demo UI |
Built-in streaming with anti-cheat delay Not integrated; would pair with server-side broadcast delay and TOU. | Planned |
Shareable replays on social 3D hand replay runs in-tab; no share links or rendered clips pipeline. | Partial — demo UI |
Hand history export — PokerStars-style Hand history panel offers copy/download with PS-like summary option where strings exist; full street-by-street PS format is not logged from this preview engine. | Partial — demo UI |
Lobby tournois
Touchez un format pour explorer les tables
Bonus de bienvenue poker
Votre premier dépôt est doublé euro pour euro. CodePOKER500
Player hub
Demo progression — real XP, achievements, and rakeback sync when your account is active.
Spotlight: Gold tier in this preview — climb Bronze → Legend for better rakeback.
Tier ladder
Weekly XP
12,400 / 20,000
Next unlock: exclusive card backs + extra rakeback points.
Tracker
Hands played, biggest pots, and win-rate style metrics sync from the server once you’re logged in — this chart is illustrative only.
Hands
2,847
Biggest pot
412bb
Showdown won
54%
Bankroll curve (sample)
Path to majors
Win your seat for a fraction of the main buy-in — demo lobby rows; real rooms sync from the server.
Progress
Complete tasks for rewards; higher tiers unlock better rakeback — cosmetic demo until accounts sync.
Current tier: Gold · ~28% rakeback equivalent (demo)
Home games & clubs
Host password-protected tables for friends or run a branded club lobby with shared leaderboards.
Private play
Invite links, rake settings, and moderation tools ship with the full home-game product — register to get on the waitlist.
Lobby
Changez de format
This week
Leaderboard
Demo standings — weekly prizes shown for atmosphere; real rooms sync from the server.
Progressive
Room jackpots
Demo counters — live pools sync when accounts and the game server are connected.
Trust
Fairness & integrity
Production rooms shuffle and deal only on the game server, with full action logs and policies you can read after sign-in.
Social
Waiting lists & player search
Queue for full tables or find friends — register for live sync.
Hot queues
Friends list and blocklist sync with your account in the full client.
Find player
Search by screen name after sign-in (demo button goes to registration).
Pourquoi ici
Jouez sans exposer votre identité. Pas de HUD ni de suivi.
Fast-fold : nouvelle main dès que vous couchez.
Expérience complète sur tous vos appareils.
Rejoignez directement la table qui vous convient.
Variantes
Le jeu le plus joué au monde : deux cartes fermées, cinq cartes communes.
Quatre cartes fermées, il faut en utiliser exactement deux. Grosses actions, gros pots.
Pot partagé : moitié pour la meilleure haute, moitié pour la meilleure basse.
Layouts
Tile or cascade up to 24 tables with synced audio focus and one-click table switch — layout demo matches major clients; full product needs the desktop client shell.
Cosmetics
Unlock felts, card backs, emotes, and seasonal reward tracks as you play — inventory syncs with your profile when live.
Référence
A♠ K♠ Q♠ J♠ 10♠8♦ 7♦ 6♦ 5♦ 4♦A♠ A♥ A♦ A♣ 6♠K♠ K♥ K♣ Q♦ Q♥A♠ K♠ J♠ 5♠ 3♠