Royal Poker Club: member lobby, chip balance, and profile — separate from your Citadel casino account.
Open lobbyTexas Hold'em, Omaha และ Omaha Hi/Lo โต๊ะนิรนาม Zone Poker และการันตีรางวัลการแข่งขันรายสัปดาห์จาก 2 ล้านดอลลาร์สหรัฐขึ้นไป
การันตีรายสัปดาห์
โต๊ะที่เปิด
การแข่งขันวันนี้
แจ็กพอต Sit & Go
North star
This page is the public face of that ambition: realistic tables, Rapier chip physics, GSAP and Framer polish, spatial audio, and a pro HUD — not a flat mini-game bolted onto a casino.
We do not compromise on frame pacing, card legibility, or fair server authority. The matrices below map every pro-room pillar (variants, FX, progression, security, stack, roadmap) to what ships in the preview versus what still belongs on the backlog — honest status, cinema-grade target.
Navigate
Jump to major sections — same-page anchors (#poker-*) for keyboard and power users on a long spec.
Immersive room
WebGL + PBR, intro camera, velour felt shader, community & hole cards animated from the live Socket.io engine, Rapier chip drops, and seven table themes.
Opens a dedicated page for this demo Socket room id (isolated stacks when not default).
Table theme
Card back (3D)
Live
0 / 9 seated · Pot —
No-Limit Hold'em · Blinds 50/100 (table chips)
Open two browser tabs, pick two different seats, then Deal — the API shuffles server-side and sends hole cards only to the correct socket.
Demo cash auto-reloads busted stacks to 10k on seat sync. In production, auto-rebuy and top-up to big-blind targets are configured per table in the client — same engine, account-backed chips.
Sit out skips upcoming deals (finish the current hand if you’re in it). Deal needs two players not sitting out.
Finish this hand, then sit out automatically — same flow as major poker clients.
Pro table options (live product)
Shortcuts: F fold · X check · C call · R raise (slider) · A all-in. Presets size raises in big-blind units. Actions log to the API (gameplay wiring next).
On phones and tablets, use raise presets and the slider — scroll-wheel bet nudging is mainly for desktop.
F — fold · Space / C — call, or check if no bet · X — check when free · Enter / R — raise to slider · A — all-in · Esc — clear pre-actions. On the raise row: scroll wheel to nudge bet size; Shift + wheel = 5bb steps. Presets: ½ pot, ⅔ pot, pot, all-in.
Stack 100bb · Pot 0bb (demo)
Seated players only. Messages are visible to everyone at this preview table.
Quick reactions
Table toss
Last 20 showdowns in this tab — client preview only.
Live rooms can offer rabbit hunt: peek at the cards that would have completed the board after a folded pot. This Socket preview has no parallel runout deck — wiring is server-side when the product enables it.
No completed hands yet — deal and play to build history.
Approximate stats from this tab’s Socket feed — not official tracked HUD. VPIP/PFR use preflop actions; AF is postflop (raises + all-ins) / calls.
| Seat | H | VPIP | PFR | AF |
|---|
Stored in this browser only (per seat 1–9). Tag colors for quick reads.
Engine & product
Shared taxonomy in @nextgen/poker-engine; Socket preview ships NL Hold’em cash first. Other rows are lobby/UI demos or planned engine work.
| Offering | Status |
|---|---|
Texas Hold’em — No Limit, Pot Limit, Fixed Limit Preview: NL only. PL / FL need pot-cap and fixed-increment rules in the betting round. | NL Hold’em — Socket preview |
Omaha — PLO 4 & 5 cards Four- and five-card PLO: separate evaluators, must-use-2 rules, and pot-cap for PLO. | Lobby / UI demo |
Omaha Hi-Lo Eight-or-better low split; side pots and scoop logic on top of Omaha. | Lobby / UI demo |
Seven Card Stud Bring-in, antes, upcards, and fixed-limit streets — different seat order and deck cadence. | Planned — engine |
Short Deck (6+ Hold’em) Stripped deck, adjusted hand rankings, and often ante-only structures. | Planned — engine |
Sit & Go — 1-table, 2-table, turbo, hyper-turbo Lobby demos show pacing; payouts and ICM need tournament state beyond cash preview. | Lobby / UI demo |
MTT — multi-table tournaments Level clock, field consolidation, and payout tables — separate room orchestration from cash. | Lobby / UI demo |
Spin & Go — fast lottery multiplier events Random prize pool and short stacks; builds on SNG with jackpot semantics. | Lobby / UI demo |
Cash games — micro to high stakes Preview uses table chip stacks; practice/real modes wire buy-in limits next. | NL Hold’em — Socket preview |
Zoom / Fast fold Pool of tables: fold → instant new hand; needs matchmaking and player pool state. | Lobby / UI demo |
Core product
What the NL Hold’em Socket preview and this page already ship — versus lobby/UI demos and server work still ahead.
| Feature | Status |
|---|---|
Tables — heads-up, 6-max, 9-max 3D layout is 9 seats; cash lobby rows show 2 / 6 / 9 max. Enforcing cap per room is not in the preview engine yet. | Partial — demo UI |
Time bank — dramatic countdown Pro HUD action clock with ring, bar, critical motion, and SFX ticks; reserve time bank is still client-only copy. | Live — Socket preview |
Actions — fold, check, call, bet, raise, all-in FOLD / CHECK / CALL / RAISE / ALL_IN validated server-side on the preview hand. | Live — Socket preview |
Raise slider & presets — ½ pot, ⅔ pot, pot, all-in Chip-accurate pot fractions snapped to BB; min raise and ALL_IN preset wired to the engine. | Live — Socket preview |
Bet sizing — mouse wheel & keyboard Shift + wheel for coarse steps; F / C / Space / X / Enter / R / A shortcuts on the raise row. | Live — Socket preview |
Pre-action — check/fold, call any, raise any Checkboxes fire once per decision when it is your turn, with de-dupe on street state. | Live — Socket preview |
Auto-rebuy & auto top-up Demo hints and wallet-backed seats; no persistent auto-rebuy policy editor yet. | Partial — demo UI |
Sit out next hand / sit in Server queues sit-out-after-hand; flushed at showdown; mirrored in 3D seat markers. | Live — Socket preview |
Run it twice / three times (all-in) Needs multi-run board dealing, consent, and pot split rules in the engine. | Planned |
Rabbit hunting Would reveal unused runout cards after fold — not exposed in preview. | Planned |
Show one / show both Optional showdown reveal to table; protocol and UI not implemented. | Planned |
| Feature | Status |
|---|---|
3D avatars & unlockable skins Seats use pro chrome and notes dots; no rigged avatar meshes or cosmetics store hook-in. | Planned |
Stack in BB, chips, or € Global stack display pref: BB / chips / demo € rate on HUD, 3D labels, and pot badge. | Live — Socket preview |
Optional HUD — VPIP, PFR, AF Session HUD + compact VPIP/PFR on 3D stacks after sample hands; room policy toggles still TBD. | Partial — demo UI |
In-game chat & reactions Socket chat panel works; emoji / animated reactions are not fully productized. | Partial — demo UI |
Throwables — tomatoes, champagne, chips Fun interactions need assets, physics targets, and moderation hooks. | Partial — demo UI |
Player notes & color tags Per-seat notes with colors persist locally; shown on 3D seat markers. | Live — Socket preview |
Hand history & 3D replay Last hands, export hints, and street-by-street board replay on the immersive table. | Live — Socket preview |
| Feature | Status |
|---|---|
Filterable table list Lobby tabs, stakes bands, variant chips, and fast-fold flags on demo cash rows. | Partial — demo UI |
Live table stats — players, avg pot, hands/hour Demo columns approximate a live lobby feed; not wired to real server aggregates. | Partial — demo UI |
Waiting lists Waiting list counts on demo rows; no queue consumer or auto-seat yet. | Partial — demo UI |
Player search — friends & block list Find box filters warm demo tables; friend graph and blacklist are illustrative. | Partial — demo UI |
Scheduled tournaments & countdown Tournament grid uses start offsets from page load; not a global server clock. | Partial — demo UI |
Satellites to majors Satellite teaser table links rows; payouts and tickets are demo copy. | Partial — demo UI |
Leaderboards Weekly strip invites registration; ranks are static demo content. | Partial — demo UI |
Missions & rakeback teaser Missions / rakeback cards point to account features; not settled balances. | Partial — demo UI |
Engineering
Left column is the classic pro-room recipe (Next + R3F + realtime + Postgres + anti-cheat ops). Right column is what NextGen Casino runs today — TypeScript strict, modular packages, Socket.io NLHE preview on `/poker`, plus Colyseus Royal Poker rooms for authenticated cash / SNG flows.
| Layer | Reference / target | Shipped here |
|---|---|---|
| Frontend shell | Next.js App Router (14–16+), TypeScript strict, i18n, SSR where it helps. | Next.js 16 App Router + React 19 + next-intl; poker routes under `apps/web/src/app/[locale]/poker/`. |
| 3D table | Three.js + React Three Fiber + Drei + Rapier for cards & chips. | Same combo — `poker-table-canvas.tsx` + Rapier physics; custom felt / lighting in the immersive preview. |
| Motion & VFX | Framer Motion + GSAP + Lottie for HUD and marketing moments. | Framer Motion + GSAP ship widely; Lottie not wired on the poker surface yet (canvas/R3F carries most juice). |
| Client data | Zustand + TanStack Query for server state and caches. | Zustand poker stores + React Query for ancillary API health / schedules where used. |
| Styles & UI kit | Tailwind + shadcn/ui + custom GLSL shaders on felt/cards. | Tailwind + bespoke poker chrome; GLSL-style felt/noise in the 3D path — shadcn/ui not the baseline in this app. |
| Audio | Howler.js with 3D spatial audio for chips, cards, ambience. | Howler + spatial paths documented in immersive copy; Silent mode and tension beds supported. |
| Application server | Node.js — Fastify or NestJS with modular game services. | NestJS in `apps/api` with a dedicated `poker-room` module (preview gateway, hand + table services). |
| Realtime transport | Socket.io or native WebSockets; Colyseus for authoritative room processes at scale. | Royal Poker: Colyseus in `apps/server` for `/lobby` + `/table/*`. Public `/poker` marketing preview: Socket.io `/poker-preview` for isolated NLHE demos. |
| Poker logic | pokersolver-grade eval + custom betting / pot logic, shared package. | `@nextgen/poker-engine` — NLHE preview hand, catalog, tests; more variants land incrementally. |
| Data layer | PostgreSQL + Prisma ORM; Redis for sessions, table caches, rate limits. | Prisma in `packages/database` with poker archive / ledger models; Redis usage depends on deployment — not all preview paths hit it. |
| Auth & sessions | NextAuth.js + JWT / secure cookies, linked to wallet KYC flows in production. | Integrated with the wider casino auth stack on the API — patterns vary by route; not a poker-only NextAuth demo. |
| Anti-cheat & integrity ops | Certified RNG, collusion graphs, device fingerprinting, risk hooks on the game server. | Security & fairness matrix on this page — server-side deal + spectator privacy in preview; lab RNG, collusion bots, and fingerprint pipelines are roadmap (see Phase 4). |
Trust & integrity
Roadmap aligned with certified operators: cryptographic RNG, server authority, abuse detection, and provable dealing. Rows below state what the NL Hold’em Socket preview does today versus platform-wide or future work.
| Control | Status |
|---|---|
Certified RNG (iTech Labs–style) with cryptographic seeds Production goal: lab-certified RNG module, documented entropy, and audit trail. Preview uses server-side randomness via the engine; no third-party certification or published seed schedule yet. | Planned |
Shuffle & deal authority on the server only Deck order and streets are produced in `@nextgen/poker-engine` on the API path — the browser never shuffles or chooses board cards. | Live — preview / design |
Collusion detection — patterns, IP overlap, timing signals Not implemented in the preview gateway. Would require cross-table analytics, device graphs, and risk workflows. | Planned |
Anti-bot — behavioral scoring, step-up CAPTCHA No poker-specific bot classifier or random CAPTCHA gate on this namespace; broader account security may exist elsewhere in the product. | Planned |
Encrypted communications Browser traffic uses HTTPS / WSS in normal deployment. Application-level end-to-end encryption of every poker event (beyond TLS) is not part of this preview protocol. | Partial — platform / demo |
Rate limiting & DDoS protection Edge and API hardening (limits, WAF, upstream mitigation) are deployment concerns; poker-preview should inherit platform throttles but has no bespoke anti-DDoS layer documented here. | Partial — platform / demo |
Immutable audit logs of table actions Structured security audit for every fold/call/raise is not fully shipped; hand history and socket snapshots are lighter-weight. Full compliance logging is a later milestone. | Partial — platform / demo |
Anti–data-mining — hole cards never broadcast to rail Socket preview sends private hole cards only to the owning connection; spectators see board, pot, and actions — not other players’ down cards. | Live — preview / design |
Verifiable fair deal — hash commitment after the hand Post-hand publish of server seed / deck commitment for player verification is not implemented; would pair with certified RNG and archival storage. | Planned |
Surfaces & workflow
Pro rooms prioritize desktop power users, then adapt tablets and phones, then scale to many tiled tables. Status reflects the current Next.js + R3F preview, not a native app.
| Capability | Status |
|---|---|
Desktop — primary, full experience Wide layouts, full 3D table, Pro HUD with wheel + presets, hand history, and chat — this is the reference surface for the Socket preview. | Live — preview |
Tablet — adapted layout Responsive breakpoints reflow chrome and panels; touch targets scale, but there is no separate tablet-only shell or split view yet. | Partial |
Mobile — optimized, UI rethink Page and table scale down; controls stack and safe-area padding apply. A dedicated compact / one-thumb HUD pass (Stars-style) is still partial. | Partial |
Multi-table — up to 24 tiled / cascade Royal Poker: `/table/multi` tiles embedded table sessions (iframes) with layout presets — production-grade for a handful of tables; scaling to 24+ with native tiling, focus memory, and per-table socket budgets is still in progress. | Partial |
Portrait & landscape The canvas and HUD respond to viewport size; explicit orientation presets (e.g. rail-on-bottom in portrait) are not fully tuned across all breakpoints. | Partial |
Pro keyboard shortcuts — F fold, C call, R raise, etc. Documented in the Pro HUD: F — fold; Space / C — call or check; X — check when free; Enter / R — raise to slider; A — all-in; Esc clears pre-actions; wheel + Shift-wheel on the raise row. | Live — preview |
Look & feel
North-star references for layout depth, motion, and table realism — not licensed assets. The live poker page already leans on royal gold trim, deep felt greens, and cinematic R3F lighting.
PokerStars
Feature density, lobby clarity, and pro workflows — the benchmark for serious online poker UX.
GGPoker
Modern chrome, punchy motion, and playful FX without losing legibility at the table.
Red Dead Redemption 2
Physical table realism — worn felt, oil lamps, leather, and weight in every prop.
Poker Night at the Inventory
Banter-forward room tone; characters and VO sell tension between streets.
WSOP broadcasts
Bracelet finals energy — slow builds, crowd beds, and trophy moments for deep runs.
Royal gold
#D4AF37
Deep velvet green
#0B4D2F
Bordeaux red
#722F37
Leather black
#1A1A1A
Platinum accent
#E5E4E2
Display / titles
Playfair Display
Hero lines, section headers, trophy moments — high-contrast elegance against velvet greens.
UI body
Inter
HUD labels, lobby tables, buttons — maximum legibility at small sizes.
Numbers & stacks
JetBrains Mono
Pot, BB counts, timers, rake — aligned digits that don’t jitter when values tick.
Pairing shipped on this route: Playfair Display for hero and section titles, Inter for long-form matrices and UI chrome, JetBrains Mono with tabular numerals for guarantees, table counts, and clocks — all via next/font (stable metrics, minimal CLS).
Visual direction
What the WebGL table already does in-browser — and what still needs art passes, server hooks, or tournament routes.
| Effect | Status |
|---|---|
Velvet felt — procedural nap & grain Custom onBeforeCompile noise, sheen, and nap direction on meshPhysicalMaterial; no separate normal-map texture file yet. | Partial — polish / demo |
Seven themed felts & rails Classic Green, Royal Red, Vegas Gold, Cyber Neon, Private Club, Beach, Space Station — colors + env presets. | Live — in table preview |
Cinematic center spotlight Felt spotlight with breathing intensity and hero-focused lighting stack. | Live — in table preview |
Subtle felt reflections Clearcoat + envMapIntensity on felt; reads as velvet sheen rather than mirror gloss. | Live — in table preview |
Wood & leather rail (PBR-style) Layered torus rail with wood + leather tint; mesh maps are procedural, not bitmap PBR sets. | Partial — polish / demo |
Animated metallic room logo CenterLogo mesh with gold accent and motion tied to theme / reduced-motion guard. | Live — in table preview |
| Effect | Status |
|---|---|
Cards with Rapier physics Pot chips use Rapier toss & stacks; playing cards are animated meshes (deal paths, flip) without full rigid-body card physics. | Partial — polish / demo |
Deal motion — slide & rotation Board and hole cards interpolate from dealer with staggered timing and street-aware ticks. | Live — in table preview |
Showdown flip & slow-mo monsters Hole card flip with tiered slow-mo for quads+ and royal gem treatment on nut boards. | Live — in table preview |
20+ card-back presets Persisted card-back IDs with holo finishes; applied on 3D undersides when hole cards reveal. | Live — in table preview |
Peek tilt from pointer Hole cards subtly follow pointer for a live peek read. | Live — in table preview |
Hole cards lift / reveal Lift tilt on reveal generation for hero hole cards at showdown. | Live — in table preview |
Card audio — deal, flip, shuffle hooks Deal/flip SFX from preview events; shuffle is not a full 3D sim, but audio hooks exist. | Partial — polish / demo |
| Effect | Status |
|---|---|
Rapier chip stacks in the pot Physics world with cylinder chips, colliders, and capped stack count for performance. | Live — in table preview |
Parabolic toss toward pot Initial velocities arc chips from rail into pot zone on deal generations. | Live — in table preview |
Chip collision audio Spatial table audio layer; not every micro-collision is sampled, but pot moments fire SFX. | Partial — polish / demo |
Realistic stack collapse Stacks settle under gravity; extreme pile-ups are capped for stability. | Partial — polish / demo |
Denom colors — white through gold Seven-tone loop (white, red, blue, green, black, violet, gold) with extra emissive on violet/gold. | Live — in table preview |
Holographic high-denom chips Violet/gold emissive pulse reads as premium; not a full iridescent shader stack yet. | Partial — polish / demo |
Pot zone scales with action Pot glow / chip count bridges board size and FX tier for big pots. | Live — in table preview |
| Effect | Status |
|---|---|
Table fly-in intro (GSAP + FOV) Camera dolly with FOV easing; skippable and respects prefers-reduced-motion. | Live — in table preview |
All-in drama — shake & bump ALL_IN actions trigger table shake and chromatic-style bumps when FX enabled; tension music is optional env loop. | Partial — polish / demo |
Bad beat lightning & shake Table shake pipeline reused; dedicated lightning stamp and jackpot jingle are not final art. | Partial — polish / demo |
Monster hands — confetti & gem Royal / straight flush tiers add confetti layers, gem-like trims, and extended slow-mo on flips. | Live — in table preview |
River card landing light Point light burst when fifth board card lands, plus optional cinematic bump for big pots. | Live — in table preview |
Showdown camera choreography Board rig breathe + tiered pacing; full orbit cam is partial vs dedicated cinematic track. | Live — in table preview |
Winner seat glow & sparkles Seat markers, Sparkles, and pot-win confetti for hero; not a full follow spotlight rig. | Partial — polish / demo |
Bust-out stamp & vignette GAME OVER styling + ash confetti + optional bust SFX when stack hits zero in preview flows. | Live — in table preview |
Tournament victory — fireworks & trophy Cash cinematic stack exists; dedicated MTT trophy mesh and finale particle system are not wired. | Planned |
Juice & feedback
Particle layers in WebGL, screen post on cinematic bumps, and HUD pressure cues — mapped to what ships today.
| Effect | Status |
|---|---|
Golden particles on big pots PotGoldSparkles scales Drei Sparkles with pot size (BB); mega tier adds a second warm layer above ~28bb. | Live — preview |
Lightning on all-ins AllInBoardFlash is a cool point-light burst + table shake; not a bolt mesh or screen lightning stamp yet. | Partial |
Fire on monster hands MonsterHandFireLight flickers orange under the board for quads+; paired with ember-colored Sparkles. | Live — preview |
Gem reflection on Royal Flush Royal tier drives cyan / magenta Sparkles, boosted rim lights, and gem-tinted hole-card materials. | Live — preview |
Physical confetti on tournament wins Wins use 3D Sparkles and hero layers; no Rapier / DOM confetti cannon or MTT-only finale route yet. | Planned |
Winner light aura WinnerSeatRimLights: per-seat gold aura + pulsing rim point lights, stronger when you take the pot. | Live — preview |
Motion blur on fast cards No per-mesh velocity blur; PokerCanvasCinematicBlurWrap applies a short full-canvas blur on scripted bumps. | Live — preview |
Chromatic aberration on key moments ng-poker-cinematic-bump drives dual-offset drop-shadows + blur on the WebGL wrapper (new hand, river big pot, clock tension). | Live — preview |
Heartbeat when short in tournaments ShortStackViewportPulse with pressureContext=tournament uses a faster amber border pulse and wider BB band; cash uses a slower red cue. Tournament pages pass tournament context. | Partial |
Sound design
Howler + Web Audio on the table: HRTF panning, procedural room bed, and optional env URLs. Announcer uses the Web Speech API when enabled.
| Layer | Status |
|---|---|
Dynamic tension bed (pot & decisions) Tension loop volume tracks pot (BB), hero to-act, facing big calls, and a timed swell after ALL_IN; optional `NEXT_PUBLIC_POKER_SFX_TENSION` stem. Not a full multi-stem score. | Partial |
Spatialized 3D — chips & cards by seat `usePokerTableCanvasAudio`: HRTF panners; check / fold / bet clacks reposition per seat; flop/turn/river thuds at board anchors; ambience from above the felt. | Live — preview |
Casino room bed — murmurs & distant machines Procedural WAV loop (crowd bursts, room hum, distant slot pings) or `NEXT_PUBLIC_POKER_SFX_AMBIENT` Howler file. | Live — preview |
Foley — shuffle, deal, stack, flip, check tap `poker-sounds.ts` + canvas buffers: shuffle riffle, new-hand jingle, deal, win/monster/bust/bad-beat stubs, check tap; many paths accept `NEXT_PUBLIC_POKER_SFX_*` assets. | Live — preview |
Key lines — all-in, streets, winner PokerAnnouncerBridge + `speakPokerLine` (Web Speech): all-in, flop/turn/river on big pots, winner / monster. Toggle “Announcer”; disabled when Silent is on. Not recorded VO. | Partial |
Promo jingles — bad beat, monster, big pot `playPokerBadBeatSfx`, `playPokerMonsterWinSfx`, `playPokerBigPotSfx`, all-in SFX — optional Howler URLs. No separate Bad Beat Jackpot / High Hand product pipeline yet. | Partial |
Silent mode (serious play) `getPokerSilentSfxPref` mutes SFX helpers and skips spatial canvas audio init; announcer bridge respects the same flag. | Live — preview |
Meta-game
What accounts and persistence would unlock in production — versus teasers and client-only stats in this preview.
| System | Status |
|---|---|
XP levels & rewards No server XP ladder yet; hero page stats are marketing copy until profiles back progression. | Planned |
Tiers — Bronze through Legend Tier names appear in product copy; no persisted tier or unlock matrix in the poker preview runtime. | Planned |
Progressive rakeback by tier Rakeback mentioned in missions teaser; no settled rake or payout engine wired to accounts. | Planned |
Daily & weekly missions Missions / rakeback card on the poker page is a CTA demo; tasks are not tracked server-side here. | Partial — demo UI |
Achievements (500+) & badges Achievement grid not implemented; would need catalog + storage + unlock notifications. | Planned |
Full stats — hands, biggest pot, win rate Session HUD (VPIP/PFR sample) and socket banner aggregates (avg/max pot, wins) are tab-local; not a full career stats DB. | Partial — demo UI |
Bankroll graph (Hold’em Manager style) No time-series bankroll chart component; export and external tools would come after persisted hand history. | Planned |
| System | Status |
|---|---|
Play money & real balance Demo chips everywhere; practice/real Socket modes exist at the API layer for buy-in flows — not a full wallet product surface on this page. | Partial — demo UI |
Store — felts, card backs, avatars, emotes Store & Battle Pass strip links to registration; in-table card backs and themes are client-persisted cosmetics only. | Partial — demo UI |
Seasonal Battle Pass Teased next to the store CTA; no seasonal track or reward claims. | Partial — demo UI |
Progressive jackpots — Bad Beat & High Hand Lobby jackpots strip illustrates amounts; no jackpot pool math or eligibility tied to live hands. | Partial — demo UI |
Leaderboards with weekly prizes Weekly leaderboard strip is static demo rows; prizes require account + payout rails. | Partial — demo UI |
| System | Status |
|---|---|
Friends, private clubs & rooms Friend bets section, home games strip, and “friends at table” lobby filter — social graph is illustrative, not a club backend. | Partial — demo UI |
Home games — host a private table Home games CTA block; isolated demo table IDs cover private URLs, not a full host dashboard. | Partial — demo UI |
Railbird / spectator mode Spectating copy and hole-card privacy in Socket preview; no dedicated rail UI or delayed hole-card policy for streams. | Partial — demo UI |
Built-in streaming with anti-cheat delay Not integrated; would pair with server-side broadcast delay and TOU. | Planned |
Shareable replays on social 3D hand replay runs in-tab; no share links or rendered clips pipeline. | Partial — demo UI |
Hand history export — PokerStars-style Hand history panel offers copy/download with PS-like summary option where strings exist; full street-by-street PS format is not logged from this preview engine. | Partial — demo UI |
ล็อบบี้การแข่งขัน
แตะรูปแบบเพื่อดูโต๊ะ
โบนัสต้อนรับโป๊กเกอร์
ยอดฝากครั้งแรกของคุณได้รับการจับคู่ในอัตราเท่ากันทุกดอลลาร์ (ตามเงื่อนไขโปรโมชัน) ใช้รหัสPOKER500
Player hub
Demo progression — real XP, achievements, and rakeback sync when your account is active.
Spotlight: Gold tier in this preview — climb Bronze → Legend for better rakeback.
Tier ladder
Weekly XP
12,400 / 20,000
Next unlock: exclusive card backs + extra rakeback points.
Tracker
Hands played, biggest pots, and win-rate style metrics sync from the server once you’re logged in — this chart is illustrative only.
Hands
2,847
Biggest pot
412bb
Showdown won
54%
Bankroll curve (sample)
Path to majors
Win your seat for a fraction of the main buy-in — demo lobby rows; real rooms sync from the server.
Progress
Complete tasks for rewards; higher tiers unlock better rakeback — cosmetic demo until accounts sync.
Current tier: Gold · ~28% rakeback equivalent (demo)
Home games & clubs
Host password-protected tables for friends or run a branded club lobby with shared leaderboards.
Private play
Invite links, rake settings, and moderation tools ship with the full home-game product — register to get on the waitlist.
ล็อบบี้
สลับระหว่างรูปแบบ
This week
Leaderboard
Demo standings — weekly prizes shown for atmosphere; real rooms sync from the server.
Progressive
Room jackpots
Demo counters — live pools sync when accounts and the game server are connected.
Trust
Fairness & integrity
Production rooms shuffle and deal only on the game server, with full action logs and policies you can read after sign-in.
Social
Waiting lists & player search
Queue for full tables or find friends — register for live sync.
Hot queues
Friends list and blocklist sync with your account in the full client.
Find player
Search by screen name after sign-in (demo button goes to registration).
ทำไมต้องเล่นที่นี่
เล่นโดยไม่ต้องเปิดเผยตัวตน ไม่มี HUD และไม่มีการติดตามจากบุคคลที่สามในลักษณะดังกล่าว
โป๊กเกอร์แบบพับแล้วย้ายโต๊ะทันที ได้ไพ่ใหม่ทันทีเมื่อคุณพับ
ประสบการณ์โป๊กเกอร์ครบถ้วนบนอุปกรณ์ต่าง ๆ ทุกที่
เข้าโต๊ะที่เหมาะสมได้ทันทีโดยไม่ต้องค้นหาเอง
รูปแบบเกม
Layouts
Tile or cascade up to 24 tables with synced audio focus and one-click table switch — layout demo matches major clients; full product needs the desktop client shell.
Cosmetics
Unlock felts, card backs, emotes, and seasonal reward tracks as you play — inventory syncs with your profile when live.
อ้างอิง
A♠ K♠ Q♠ J♠ 10♠8♦ 7♦ 6♦ 5♦ 4♦A♠ A♥ A♦ A♣ 6♠K♠ K♥ K♣ Q♦ Q♥A♠ K♠ J♠ 5♠ 3♠